Overall review rating: 1
Distributor: ADV Viewing age: 17+
Reviewed By: Stephen Lerch
Review Progress: Complete Series Genre: sci-fi action
Release Date: Currently Available
 
 
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-Running Time: 650 minutes
-Screen Format: 16:9 widescreen
-Number of Discs: 1 per volume (10 total)
-Special: Collectors box available with vol.1 and vol. 7 Also available in 2 thinpack sets.

He thought he was dead. The last thing Kei remembers is the train running over his own body. But now he is in a room filled with strangers, all resurrected by a strange, featureless black sphere known only as the Gantz. Caught in a strange realm between life and death, Kei and the others must undertake brutal missions that the Gantz assigns. Otherwise, none of them will live long enough to leave the room.

Is it a game? A nightmare? All Kei knows is that this reprieve from death may only be temporary. If they fail, they will die again.

The basic premise behind Gantz is an interesting one. Essentially just as someone dies, a copy of themselves is "faxed" to this weird apartment where a huge black orb sits. From the orb the people are given weapons, a special suit and orders on how to proceed in the coming game. Each game consists of the group of people being forced to kill aliens and earn points for killing them and accomplishing their missions.

The main story revolves around one truly main character, Kei Kurono who dies with a childhood acquaintance, Kato, whom he meets by coincidence in a train station. Everyone in the train station was watching as a train approached and a bum was stuck on the tracks. Kei's friend Kato convinces Kei to help him help the bum, which in turn gets the two of them killed by the oncoming train and sent to the weird apartment.

As luck would have it, they meet a motley bunch already assembled trying to figure out what it is they are all doing in this apartment. The windows will not open nor will the front door. They are stuck. One of the young men in the group has knowledge of what is going on and describes in a rather arrogant and condescending manner the essentials of the "game" they are to play, while another new member appears, Kei Kishimoto. It turns out THIS Kei is teleported in during a suicide attempt in her bathtub; in the nude, which then has the other Kei obsessing over her breasts and imagining his having sex with her throughout the series.

The ending is basically what you'd expect, as the answer of "what happens when you reach 100 points" is answered. It is answered in a vague sort of "did it happen or didn't" type of fashion, which I find annoying. I guess if one were so inclined they could analyze the deeper meaning of the series if one exists. I however, wanted to pretend I had never seen the series once the final episode played out.

I really hate this series. The basic idea was a usable one, but the implementation is severely flawed which serves to destroy any interest in the series. For one, not one of the characters is someone you can empathize with. This is not a good thing in a series where the theme is life or death. If you don't care if a main character lives or dies, what is the incentive for watching? The only incentive for watching is the over the top violence which, after the first 2 or 3 "in game" episodes, loses its shock factor completely. There is also the nudity factor, as extremely oversized and laughingly unrealistic breasts are shown, bare nipple and all (a Gonzo first I believe). After those two pieces, what you are then left with is a bunch of clueless people playing a game they have no idea what the purpose of it is in a haphazard fashion; all the while trying to discover the answers to these questions. Answers to the questions come out in a painfully slow pace, which in turn kills any sense of excitement to discover these answers.

Also, so many people die in this series that you never really have enough time to form any background connection to them, and the few that do, their backgrounds are so clichéd and banal that the series becomes laughable at best and painful at its worst.

It seemed to me as though Gonzo was going for something more, but wound up losing focus early (very early) in the series and because of this relied on sex and violence to create a shock factor that in turn would sell the show. The violence is kind of over the top, but is drawn in such a comical fashion that the shock factor was lessened by its presentation. The nudity is comical, as we finally see Gonzo's ridiculously out of proportion breast sizes completely bare. To say that the breast sizes are absurd without any coverage is a gross understatement, and because of the sizes and designs, everything comes out unnatural and unappetizing.

The opening animation is 3D backgrounds of different areas of the games with the 2D characters standing and posing along with some of the characters' "out of game lives" areas interspersed. It isn't very creative, but it works in giving an accurate assessment of the show to come; dull and flat. The opening theme is "Super Shooter" by Rip Slime and also accurately portrays the feel of the show.

The ending animation is contrived and rigid. It consists of the 3 main characters, Kei, Kei and Kato, walking down a street with the female Kei disappearing as they walk, followed by Kato, leaving only the male Kei standing on the street wondering where his companions went. The animation is stilted and lame; the ending's only saving grace being "Last Kiss" by Bonnie Pink. For me, the ending animation is the real characterization of the series; plain and unoriginal.

The audio options on these discs are English dialog in Dolby Digital 5.1 and Japanese in Dolby Digital Stereo 2.0 with optional English subtitles. There are no noticeable audio problems to be found, though the Japanese track lacks the power of the English 5.1 mix. As I only watched the show in Japanese and spot checked the English dialog for this review, personal mileage may vary from viewer to viewer.

As this show came from Gonzo, one expects there to be a fusion of 2D and 3D animation. This series won't disappoint in that regards at least. I found that the map layouts for the games really did feel like a video game. If this were the intention or not, I am not quite sure. The problem with the animation lies in the comical and unoriginal character designs. Backgrounds are lush and vibrant and the animation itself, while it won't win any awards, is nicely done.

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